Adjusted Medical and Ammo crates' trajectory to align with the animation of the throw and address jitter, Improved responsiveness of Medical and Ammo crates deployment. Well keep you updated on the roll out of the update and what's next over on the @BattlefieldComm Twitter account. Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. WebPatch notes in Battlefield 2042 . WebThe full update notes are available below. Reduced the maximum range of Lis' G-84 TGM from 600m to 475m. Fixed an issue where the MTAR-21 had the incorrect headshot multiplier. Fixed an issue that caused both crosshairs on the M5C Bolte to show hit markers when the missiles were equipped. The infamous SVD is a squad support weapon that juxtaposes long range with rapid and accurate semi-automatic fire. Finish all of the available missions that week, and youll receive a unique cosmetic reward! BATTLEFIELD 2042 UPDATE #2 - Patch Notes. Fixed an issue which was causing audio to play from the wrong direction while in a downed state. With a full suite of Active Threat Detection as well as a defensive system that throws grenades out in all surrounding directions, this is truly the infantry trojan horse that youre looking for. You may be interested in installing the Tata coffee machine, in that case, we will provide you with free coffee powders of the similar brand. Please use a html5 video capable browser to watch videos. You need a javascript enabled browser to watch videos. No-Pats, Update #2 will be available on November 25, and brings a set of balance changes for vehicles and weapons, and fixes for critical bugs we found during the Early Access week of November 12. Just go through our Coffee Vending Machines Noida collection. Fixed an issue where certain vehicle weapons could deal damage to soldiers by damaging the parachute. Fixed an issue where the SOB-8 Ballistic Shield didnt block bullets when inside an elevator. Were extremely excited for you to experience the new Season and its content alongside the fresh and improved gameplay that we introduced in Januarys Return to the Class System update. Battlefield 2042 has come a long way since its rather rocky release, and the release of its fifth season proves that it has far more to offer than many players once initially thought. Fixed an issue where your third person animation could get stuck in a prone turn in place loop even though you had stopped turning, Adjusted the timing of sound of takedowns on enemies being prone, Improved the speed in which the weapon switches when watching another player melee attack, Decreased the range in which you can melee a player, You can no longer perform a takedown on a soldier climbing a ladder. Fixed an issue where using a Bipod against any surface would decrease dispersion by 40% instead of the intended 20%. For vehicles such as the LCAA Hovercraft, MD540 Nightbird, KA-520 Super Hokum and AH The behavior can be changed to allow the fire mode icon to always be visible (even if its not possible to change fire mode) or turned off. If you are throwing a tea party, at home, then, you need not bother about keeping your housemaid engaged for preparing several cups of tea or coffee. RPT-31 LMG Pesky penguins. This is where you start your journey towards unlocking our latest and final Specialist, Camila Blasco, new weaponry such as the RPT-31 LMG and our latest vehicle, the CAV-Brawler. Be aware however; you may be able to fool enemy devices, but you may not find such success with the actual enemy. DICE has released the full patch notes for Battlefield 2042's next big update. Destroying the Ranger will look a lot more natural now. Using a knife on a light vehicle now has a reduced impact, weve previously stated that we havent invented adamantium for knives and that is still the case. Battlefield 2042. DICE says in the patch notes that "further improvements are still being investigated" in regards to the issue. The M18 Claymore will no longer be capable of destroying building walls, this is to bring it more in line with its intent. ALL RIGHTS RESERVED. Sorry, but you can't access this content! Whats new in Season 5? Fixed a bug where players could get stuck in swimming state on ground. By Fixed an issue where vehicle wheels would sometimes move while in an elevator. Fixed an issue where the sound which would play when updating the airburst distance from Zains XM370A Airburst Rifle was being triggered in instances where it shouldnt. Here is an overview of the changes and improvements in this update: Play as the familiar Assault, Engineer, Recon and Support as we Return to the Class system Customize your class with Class Equipment, Class Gadgets and Weapon Proficiencies Map Rework: Breakaway New Vault Weapons: M39 EMR, MTAR-21, PP-2000 Seasonal and Battle Pass progression starts several hours later at 12:00 UTC. Either way, the machines that we have rented are not going to fail you. WebHere is an overview of the changes and improvements in this Update: Map Rework: Manifest New Vault Weapons: M416, M240B, M93R Gameplay Responsiveness Improvements around Weapon Reload Animation and Audio Tensions rise around Nordvik But first, were taking a quick moment to confirm that our next Mid-Season Event is incoming in the following Adjusted the near drone spotting distance. Youll now also be presented with a prompt to confirm if youd like to exit - this will help reduce accidental quitting to the main menu. The Penguins have filled in a hole near B1 where players were unable to get out of if they had fallen victim to it. Do you look forward to treating your guests and customers to piping hot cups of coffee? The End of Round sequence now explains what will happen after this transition phase. Fixed a visual issue with the billowing smoke from the two silos near the waste pools. Fixed an issue where Dozer would not be targeted by Boris's SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped. When using the Loadout Crate, players can now scroll if more than 4 loadouts are available, Visual effects and polish on destruction and despawning of Loadout Crate, The cooldown for the resupply action on the Loadout Crate is now shared between Loadout Crates, Added a unique sound when picking up armor, Added the ability to self-apply armor with Angel's Supply Bag, Loadout Crate can now no longer be called-in when underneath tall buildings, Added a hand gesture animation when placing the Loadout Crate, Angels armor and ammo supply pouch now auto targets towards friendlies with low ammo and not only low armor, Fixed an issue where switching to Irish via Portals SetPlayersSoldier command would cause the Deployable Cover ability to not play any animations, Updated Irish's gadget preview video found on the "More Info" screen, Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly, Improved reliability of the DCS Deployable Covers deployable placement allowing placement on more angled surfaces. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. If you are looking for a reputed brand such as the Atlantis Coffee Vending Machine Noida, you are unlikely to be disappointed. WebHere is an overview of the changes and improvements in this Update: Map Rework: Manifest New Vault Weapons: M416, M240B, M93R Gameplay Responsiveness Improvements around Weapon Reload Animation and Audio Tensions rise around Nordvik But first, were taking a quick moment to confirm that our next Mid-Season Event is incoming in the following This includes over 150 individual fixes, small changes, and improvements across all of our Maps where we noticed they were detracting from gameplay, such as spawning, visual glitching or collision issues. Fixed an issue with the Active Protection System on vehicles that would sometimes cause VFX to apply twice on successful interception. WebWhats new in Update 3.2? Update #3 will be available on December 2. The option is called Fire Mode Indicator under HUD Options, Added an option that allows for the disabling of the button prompts visible in the HUD, Added message about which player healed you when getting healed by other players, Added message about which player shared ammo when getting ammo from other players, Fixed an issue where IFF markers on squad members do not change with colorblind option, Improved visibility of IFF marks over distances, Fixed an issue where IFF markers would not be visible when using low video settings, Fixed an issue where the HUD/UI sometimes wasnt visible when joining a Portal game after quitting the previous Portal match, Reload UI hints now stop pulsating after 4 seconds, Added an option to show or hide button prompts in the HUD, Added an option to show or hide the Reactive hints in the HUD (reload, low on ammo etc), Added an option to customize the visibility of the fire mode indicator's prompt and icon in the HUD (When available, Always ON, ADS Only), Fixed issue where Bots sometimes didnt revive players, Improved reliability of various ability sounds when offscreen, such as reviving, SOB-8 Ballistic Shield, flares, wingsuit, parachute, vehicle smoke discharges and system repairs, Improved weapon audio for enemies firing at the player, including at a distance, Switched lock-on warning sound with incoming missile warning sound, Added a ping sound for "Request Revive" to help mark your location, Tweaked the sound when pinging a downed friendly player, Made improvements to ground vehicle gear shifts and suspension sounds, Warning and Transmission sounds will no longer repeat on vehicle low health, Switched locked on warning sound with incoming missile warning sound, Added audio for damaged engine fires on vehicles, Its now easier to hear the LCAA Hovercraft when its behind players. Fixed a bug where players could get stuck in swimming state on ground. Kfz 251 Halftrack to sometimes dip into the terrain, Fixed an issue that caused the 9K22 Tunguska-M to take too much damage from some vehicle MGs, The Tracer Dart now locks successfully on tagged vehicle, Mortar Strike can no longer be fired while not zoomed, Fixed a bug that could cause the M3A3 Bradley primary and APFSDS-T Shells to continue firing uninterrupted, Fixed a bug that prevented the SOFLAM and MAV gadgets maintaining their previous aim direction when a player re-entered them, Fixed a bug that caused the MAV, EOD Bot and SOFLAM gadgets to show a preview model after it had already been placed, Added new and classic voice over lines for damaging/killing an enemy with a Defibrillator using BF3 Assault characters, The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the same reload time, EOD Bot now has a Vehicle Status Icon to assist with driver orientation, Rebalanced the Su-35BM Flanker-E to match the health of other jets, The FGM-148 Javelin now has two distinct firing types, Balancing pass on C-RAM and Pantsir stationary, Increased the reload time for Guided Rocket, Fixed passive spotting issues for the MAV, Made a series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets, Improved the Plus Menu customization experience, Fixed navigational issues on the Player Card Collection screen, Added a new Options to select damage the indicator color for soldiers and vehicles, Added a new crosshair option to change damage indicator shape thickness between: Thin - Medium - Thick', Replaced the "Accessibility" button in the Experience Selection with "Accessibility & Options", Fixed the color picker preview in Options menu often showing black, instead of the actual color, Pinged objects now remain visible when occluded, Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. The machines are affordable, easy to use and maintain. "OPEN CONTAINER", "CALL ELEVATOR", Resolved Kaleidoscope server room lighting issue, Resolved an issue related to the velocity / trajectory while spawning in jets, Improved helicopter animation in level fly-bys during insertion, Improvements to address an issue where players killed in vehicles would fall beneath level geometry, Improvements to streaming assets in deploy screen presentation, Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope, Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up, Correct field of view is applied immediately following insertion sequences, Improved the Collection screens, making them easier to use and clear as to what youre interacting with, Improved the ways in which youre able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts, Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish, Added new markers to make your newly unlocked items easier to find, Improved screen transitions when entering and returning to the Main Menu, Improved Report a Player flows, specifically around toxicity and cheating reports, The in-game scoreboard now properly scales to match screen safe-zone settings, Fixed instances where the scroll function didnt work in the Options screens, Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen, Fixed visual effects remain on screen during End of Round, Improved responsiveness of CommoRose opening, Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough, Fixed objectives not showing in the CommoRose for attackers in Rush, Improved the experience between EOR and the Main Menu, Improved Matchmaking reliability and reduced instances of Matchmaking failed, Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game, Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start, Fixes to Friend Invitations for players on PC, Fixed an issue where the friends list was sometimes not fully up to date, Introduction of weekly missions, providing set challenges that reward cosmetic unlocks, Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone, Improved overall XP/Rank tracking and reliability, Improved reliability of Player card tracking, The required level to unlock an item is no longer visible once the item is unlocked, Fixed a bug where Mastery Badges werent displaying within the Portal Collection menu, Fixed an issue that was not properly awarding XP for Angel resupplies, 3D preview of vehicles now displays the correct customizations in the Collection menu, Added a notification when reaching a new Player Card Badge tier, Added a notification when reaching a new Mastery tier, Addressed a variety of visual flickering and stuttering issues, Improvements to water rendering when Aiming Down Sight (ADS), Added sight definition for iron sights to allow correct ADS for the VCAR, Leaving ADS is now smoother than before on Xbox One and PlayStation 4 consoles, Addressed multiple graphical issues affecting water reflections, Addressed an issue with character rendering for players joining a match in progress, Made improvements to artifacts affecting DLSS implementation, Fixed flickering in the oasis water in El Alamein on deploy, Fixed animations sometimes glitching when picking up a weapon from the ground, Fixed Aircrafts sometimes showing up with wrong landing gear visuals, Fixed issue that would cause incorrect bullet impact effects when shooting near water, Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane, Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle, Fixed skinning issues for several PP-29 Weapon Skins, Over 150 individual fixes, small changes, and improvements across all of our Maps, Improved level geometry issues across all levels addressing issues such players getting snagged or trapped, Resolved visual glitches such as lens flare, visible seams in skydome, Resolved a large number of collision and placement issues, Addressed issues affecting local audio placement in multiple Maps, Made improvements to visual presentation of Dark Market Credits, Modified the Squad and Player Screen to remove enemy squad names, Modified the Scoreboard to no longer show connected enemy players, Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover, Added new spawn locations for initial Data Capsules, Increased the amount of Data Drives initial Data Capsules can contain, Made improvements to the Data Drive Scanners accuracy and enemy identification, Resolved an issue where two teams could extract simultaneously, Resolved warnings to alert players theyre being scanned sometimes not appearing, Made it easier to interact with Data Drive pick-ups, Added a distance read-out for the next available Extraction Point, Improved the end-of-round camera placement, The "Modify" button in the lobby now takes you back to the Perk tab, Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces, Drones inside the extraction Condor will now be destroyed upon leaving, Added XP for completely eliminating an enemy squad, The Redeploy icon is now part of the soldier and vehicle world icon, Fixed players sometimes being able to pick up more than their max capacity of Data Drives, Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly, Fixed an issue where the countdown in the lobby would not start if the player was tabbed out, Reduced width of lobby summary information, Added an animation and audio cue when the player's Remaining Balance changes in the lobby, Combined Tactical Items tab into a single tab in the lobby, Made lock icon visuals more clear while in the lobby, Added an option to Quit from the waiting for players to join and pre-round lobby menu, Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected, Fixed an issue where voice over would get cut off too early at the end of round, Fixed issues with voice over heard by extracting players, Fixed issues with random audio triggers for the Data Drive Scanner, Fixed missing music when squad gets eliminated, Added support for reporting a server from the Pause Menu, Added support for server admins to write periodic server messages, Simplified the Server Settings screen design, Fixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons, Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes, Added different loading music based on which Portal map is loading, Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire, Aircraft within Portal now display their equipped missiles and bombs correctly, Added a UI indicator for Rush to show when the next sector will start, Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck), Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal), New official Vehicle Team Deathmatch game mode, New official Team & FFA Gun Master templates, Added the ability to detect what players were killed with in order to apply additional Logic, Enable the portal SetTeamId block to be usable with AI, Fixed an issue that caused the M3 Halftrack and Sd. Adjusted soldier animations when swimming. WebHere is an overview of the new content alongside highlights of changes and improvements: New Map: Flashpoint New Specialist: Camila Blasco New Vehicle: CAV-Brawler New Weaponry: AC9 SMG, RM68 Assault Rifle, RPT-31 LMG and Super 500 Shotgun New Gadget: SPH Explosive Launcher New Vault Weaponry: SVD and Type 88 LMG When can I play? Good grief, the latest update to Battlefield 2042 is massive.The patch notes (below) are quite the lengthy textmuch longer than last weeks patch notes. Its only a short sprint across the desert to flag E1, where an infantry focused turbine room and site tower awaits. It also includes many further changes and bug fixes detailed in full below, such as: A close-quarters combat dream. Battlefield 2042 update 1.35 (v5.0) is rolling out on PS4, PS5, PC, and Xbox One. Were looking forward to getting this update into your hands, and we appreciate your continued feedback as we journey onwards from launch, together. Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP. Controller Mapping Also we want players to have a clear target they wish to attack with the TGM before it has been fired which we saw was not the case in update 3.2.1, these turning changes combined with the boost acceleration, speed and max range reductions are targeted to address this. Battlefield 2042's launch has been far from smooth. WebNo-Pats, Update #4.0 will be available on April 19. Fixed an issue where players were flung up in the air after being meleed by Dozers with his shield equipped, Fixed a bug where Dozer could steal a takedown kill from friendlies using shield bash, Reduced Dozer's deflection damage from his shield, Removed the headshot multiplier from Dozer's deflection damage, Added a short grace period for Rao's Cyber Warfare Suite when something occludes the target being hacked. Fixed an issue that would cause vehicle icons to flicker while the big map was open. You can find the full patch notes for the Season 5 update in Battlefield 2042 below. It will also support logic created in the Rules Editor, allowing players to spawn at team HQ and adding more options when creating custom games. Fixed issue where damaging a player-operated Mounted Vulcan would result in receiving Vehicle Assist XP when a teammate destroyed it. Construction Tunnel EMP now blocks spawning on Insertion Beacons, Reduced the delay before the Insertion Beacon is placed after throwing it, The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading, Extended the animation of the FXM-33 AA Missile reload, Added turn in place animations for one-handed and two-handed gadgets, Proning with your legs dangling in the air will push you off that object, however allowing for time to correct yourself, Reduced occurrences where Specialists can be seen with low quality animations in the distance, Adjusted the pose of the legs when falling to avoid legs blocking the view. Besides renting the machine, at an affordable price, we are also here to provide you with the Nescafe coffee premix. As detailed by DICE, some of those changes include improved level geometry so that players don't get stuck, the elimination of various visual glitches, fixes to spawning issues, and adjustments to various collision issues. Location pings will no longer display when pinging a neutral Mounted Vulcan. Improved the consistency of Melee takedowns for standing and crouching soldiers. Fixed an issue where attempting to traversal sprint while swimming resulted in an incorrect swimming animation. Here you can also follow along with our tracking of Known Issues, and changes that were able to make in real time. Fixed an issue where players were sometimes spawned within a container on FFA and Gun Master FFA modes. Here you can also follow along with our tracking of Known Issues, and changes that were able to make in Similarly, if you seek to install the Tea Coffee Machines, you will not only get quality tested equipment, at a rate which you can afford, but you will also get a chosen assortment of coffee powders and tea bags. Ideal for both destruction and anti-infantry play. Here is an overview of the new content alongside highlights of changes and improvements: Season 3 officially comes to a close on February 28th at 08:59 UTC. Update 0.2.2. includes. Increasing the size of the minimap will no longer also increase the size of the icons. Update 3.3 is the next update to DICEs multiplayer shooter, and it launches March 8, 2022. The Battlefield 2042 Season 5 pre-load is now live on PS4 (version 1.35) and PS5 (version 1.000.038), and this brings Season 5 into the game! You can see the full 1.0 patch notes for Battlefield 2042 below, as shared by DICE on its website. If youre wanting even more bullets at your disposal, the Type-88 LMG is a light machine gun with a 200-round magazine strapped to it. Updated the crosshair for the UAV-1 Drone. Battlefield 2042 has come a long way since its rather rocky release, and the release of its fifth season proves that it has far more to offer than many players once initially thought. Adjusted the size of the spotting area when controlling the drones camera view. You can have multiple cup of coffee with the help of these machines.We offer high-quality products at the rate which you can afford. UI improvements, bug fixes, and new additions to Battlefield Portal come as part of Battlefield 2042's latest update. Fixed an issue where sector lines between Sectors D and C were overlapping while playing Conquest. While it has a low rate-of-fire, the rounds are heavy hitting with a high bullet speed. PREMIUM BATTLE PASS CONTENT REQUIRES YEAR 1 PASS (AVAILABLE FOR GOLD/ULTIMATE EDITION OWNERS) OR SEASON 4 BATTLE PASS (SOLD SEPARATELY) AND GAMEPLAY TO UNLOCK. Note that it only displays while playing Breakthrough and Rush. Fixed an issue where the base circle VFX on a location ping was sometimes missing. Battlefield 2042 Season 5 Pre-Load Patch Notes and Start Times: File Size: 6.9GB. ALL RIGHTS RESERVED. DICE has announced that Update 5.0 for Battlefield 2042 will release on June 7th, and shared its full patch notes. Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target. Various visual adjustments and fixes for Specialists. Coffee premix powders make it easier to prepare hot, brewing, and enriching cups of coffee. Send us those clips once youve played! Fixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victims dogtag. "OPEN CONTAINER", "CALL ELEVATOR", Resolved Kaleidoscope server room lighting issue, Resolved an issue related to the velocity / trajectory while spawning in jets, Improved helicopter animation in level fly-bys during insertion, Improvements to address an issue where players killed in vehicles would fall beneath level geometry, Improvements to streaming assets in deploy screen presentation, Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope, Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up, Correct field of view is applied immediately following insertion sequences, Improved the Collection screens, making them easier to use and clear as to what youre interacting with, Improved the ways in which youre able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts, Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish, Added new markers to make your newly unlocked items easier to find, Improved screen transitions when entering and returning to the Main Menu, Improved Report a Player flows, specifically around toxicity and cheating reports, The in-game scoreboard now properly scales to match screen safe-zone settings, Fixed instances where the scroll function didnt work in the Options screens, Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen, Fixed visual effects remain on screen during End of Round, Improved responsiveness of CommoRose opening, Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough, Fixed objectives not showing in the CommoRose for attackers in Rush, Improved the experience between EOR and the Main Menu, Improved Matchmaking reliability and reduced instances of Matchmaking failed, Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game, Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start, Fixes to Friend Invitations for players on PC, Fixed an issue where the friends list was sometimes not fully up to date, Introduction of weekly missions, providing set challenges that reward cosmetic unlocks, Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone, Improved overall XP/Rank tracking and reliability, Improved reliability of Player card tracking, The required level to unlock an item is no longer visible once the item is unlocked, Fixed a bug where Mastery Badges werent displaying within the Portal Collection menu, Fixed an issue that was not properly awarding XP for Angel resupplies, 3D preview of vehicles now displays the correct customizations in the Collection menu, Added a notification when reaching a new Player Card Badge tier, Added a notification when reaching a new Mastery tier, Addressed a variety of visual flickering and stuttering issues, Improvements to water rendering when Aiming Down Sight (ADS), Added sight definition for iron sights to allow correct ADS for the VCAR, Leaving ADS is now smoother than before on Xbox One and PlayStation 4 consoles, Addressed multiple graphical issues affecting water reflections, Addressed an issue with character rendering for players joining a match in progress, Made improvements to artifacts affecting DLSS implementation, Fixed flickering in the oasis water in El Alamein on deploy, Fixed animations sometimes glitching when picking up a weapon from the ground, Fixed Aircrafts sometimes showing up with wrong landing gear visuals, Fixed issue that would cause incorrect bullet impact effects when shooting near water, Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane, Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle, Fixed skinning issues for several PP-29 Weapon Skins, Over 150 individual fixes, small changes, and improvements across all of our Maps, Improved level geometry issues across all levels addressing issues such players getting snagged or trapped, Resolved visual glitches such as lens flare, visible seams in skydome, Resolved a large number of collision and placement issues, Addressed issues affecting local audio placement in multiple Maps, Made improvements to visual presentation of Dark Market Credits, Modified the Squad and Player Screen to remove enemy squad names, Modified the Scoreboard to no longer show connected enemy players, Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover, Added new spawn locations for initial Data Capsules, Increased the amount of Data Drives initial Data Capsules can contain, Made improvements to the Data Drive Scanners accuracy and enemy identification, Resolved an issue where two teams could extract simultaneously, Resolved warnings to alert players theyre being scanned sometimes not appearing, Made it easier to interact with Data Drive pick-ups, Added a distance read-out for the next available Extraction Point, Improved the end-of-round camera placement, The "Modify" button in the lobby now takes you back to the Perk tab, Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces, Drones inside the extraction Condor will now be destroyed upon leaving, Added XP for completely eliminating an enemy squad, The Redeploy icon is now part of the soldier and vehicle world icon, Fixed players sometimes being able to pick up more than their max capacity of Data Drives, Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly, Fixed an issue where the countdown in the lobby would not start if the player was tabbed out, Reduced width of lobby summary information, Added an animation and audio cue when the player's Remaining Balance changes in the lobby, Combined Tactical Items tab into a single tab in the lobby, Made lock icon visuals more clear while in the lobby, Added an option to Quit from the waiting for players to join and pre-round lobby menu, Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected, Fixed an issue where voice over would get cut off too early at the end of round, Fixed issues with voice over heard by extracting players, Fixed issues with random audio triggers for the Data Drive Scanner, Fixed missing music when squad gets eliminated, Added support for reporting a server from the Pause Menu, Added support for server admins to write periodic server messages, Simplified the Server Settings screen design, Fixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons, Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes, Added different loading music based on which Portal map is loading, Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire, Aircraft within Portal now display their equipped missiles and bombs correctly, Added a UI indicator for Rush to show when the next sector will start, Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck), Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal), New official Vehicle Team Deathmatch game mode, New official Team & FFA Gun Master templates, Added the ability to detect what players were killed with in order to apply additional Logic, Enable the portal SetTeamId block to be usable with AI, Fixed an issue that caused the M3 Halftrack and Sd. 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